If you want to make it easier to wire, try the library Unsure on pin 13 as an input, as noted there. Your code should work for what you are trying to do though you may find you need to bump up the numbers to clear your existing joystick button 1 etc. to high (not pressed - voltage from pullup resistor) rising = low (pressed - button connects pin to ground) to low (pressed - button connects pin to ground) falling = high (not pressed - voltage from pullup resistor) Update the Joystick buttons only upon changes. faster than the buttons could be pressed and released. delays in loop(), so this runs repetitively at a rate PinMode(13, INPUT_PULLUP) // Teens圓2 LED, may need 1k resistor pullup The scheme is called "active low", and it's backwards, but using the on-chip pullup resistors is very LOW for "on", and HIGH for "off" may seem because the pullup resistor connects to +5 volts inside the button is pressed, the pin reads LOW because the button The pushbuttons connect from each pin to ground. Configure the pins for input mode with pullup resistors. it makes detecting changes very simple.īounce button1 = Bounce(1, 10) // 10 = 10 ms debounce timeīounce button2 = Bounce(2, 10) // which is appropriate forīounce button3 = Bounce(3, 10) // most mechanical pushbuttons automatically deals with contact chatter or "bounce", and Create Bounce objects for each button. This example code is in the public domain. You must select Joystick from the "Tools > USB Type" menu
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